

14 unique towers, escalating waves and a deep meta tree: place your towers, hold the line and watch your build shine – or collapse.
The Steam page is being set up – wishlisting opens soon.
Genre
Tower defense · roguelite
Towers
14 unique
Status
In development
Planets
4 worlds
What you play with
Towers, enemies & economy
Build up your defenses, keep the waves off your gate and tune your economy between runs. Here's what's inside:
Build towers
14 unique towers: slow, stun, knock back, burn, decompose or launch drones that reveal invisible enemies. Mid-run tier upgrades turn your starter gun into serious hardware.
Fend off waves
Fast swarms, armored bruisers, quick chargers and enemies that turn invisible – plus tough bosses that drop valuable rewards.
Earn coins
Every kill drops coins. Spend them wisely: new towers, upgrades, or save up for the next wave?
Collect materials
Gather materials and loot from your runs and socket them into skill-tree nodes – for permanently stronger towers.
Grab the loot
Bosses drop valuable loot. Socket it into skill-tree nodes and let your build escalate.
Custom maps
Build your own battlefields in the editor, test them live and share your nastiest layouts via copy-paste code.
Four ways to play
Game modes
Four ways to play Gateshock – each with its own twist and tons of replay value.

01
Campaign
Fight across 4 planets – the hot desert world Toodry, the earth-like Overgroan, the barren rock world DemRox and – yes – the chocolate planet Shugaria. Every world brings its own enemies and twists.
- 4 hand-built worlds
- Unique enemies per planet
- Boss cards as run modifiers

02
Endless
Endless, escalating waves. After every boss you draw a card – a run-shaping modifier. Stack it, snowball it, tempt your luck.
- Endlessly escalating waves
- Boss card drafts
- High-score chase

03
Map editor
Build your own battlefields, test them live right away and share them via copy-paste code. From a cozy training ground to a nasty death trap.
- Free paths & placement
- Instant live test
- Share via code

04
Skill tree
A deep meta tree per tower. Master keystones don't just buff – they rewrite: a single flame becomes a firestorm. Socket loot into nodes and let it escalate. Die, invest your progress and come back stronger.
- Meta tree per tower
- Rewriting master keystones
- Socket loot into nodes
Screenshots
A few impressions from combat, the editor and the maps – from the cockpit to a self-built desert level.

Roadmap
What's coming
Gateshock keeps growing. Here's what we're building now and what's still ahead.
Now
- Core gameplay & 14 towers
- 4 planets in the campaign
- Boss cards & meta tree
- Map editor with live test & code sharing
Next up
- More towers & enemies
- Expanded skill tree & keystones
- Balancing & polish
- Steam page
Later
- More planets & bosses
- More run cards
- Early access launch
FAQ
Which platforms will Gateshock launch on?
PC first, via Steam. Wishlist it so you don't miss the launch. We'll look at more platforms after that.
When does it release?
Gateshock is still in development. There's no fixed date yet – wishlist it on Steam and you'll be notified at launch.
How much will Gateshock cost?
We'll set the final price closer to launch. Wishlisting is free, of course – and you won't miss any news.
Can I build and share my own maps?
Absolutely. The map editor lets you build your own battlefields, test them live and share them with others via copy-paste code.
Is Gateshock a roguelite?
Yes. When you die, you invest your progress into the meta tree and come back stronger. Boss cards and rewriting tower keystones make every run different.

Be there from day one
Hold the gate. Survive the wave. Repeat. Wishlist Gateshock on Steam and miss neither launch nor playtests.
The Steam page is being set up – wishlisting opens soon.

